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void | CheckReadyToBegin () |
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void | ServerReturnToLobby () |
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bool | SendReturnToLobby () |
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override void | OnServerConnect (NetworkConnection conn) |
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override void | OnServerDisconnect (NetworkConnection conn) |
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override void | OnServerAddPlayer (NetworkConnection conn, short playerControllerId) |
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override void | OnServerRemovePlayer (NetworkConnection conn, PlayerController player) |
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override void | ServerChangeScene (string sceneName) |
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override void | OnServerSceneChanged (string sceneName) |
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override void | OnStartServer () |
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override void | OnStartHost () |
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override void | OnStopHost () |
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override void | OnStartClient (NetworkClient lobbyClient) |
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override void | OnClientConnect (NetworkConnection conn) |
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override void | OnClientDisconnect (NetworkConnection conn) |
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override void | OnStopClient () |
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override void | OnClientSceneChanged (NetworkConnection conn) |
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virtual void | OnLobbyStartHost () |
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virtual void | OnLobbyStopHost () |
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virtual void | OnLobbyStartServer () |
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virtual void | OnLobbyServerConnect (NetworkConnection conn) |
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virtual void | OnLobbyServerDisconnect (NetworkConnection conn) |
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virtual void | OnLobbyServerSceneChanged (string sceneName) |
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virtual GameObject | OnLobbyServerCreateLobbyPlayer (NetworkConnection conn, short playerControllerId) |
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virtual GameObject | OnLobbyServerCreateGamePlayer (NetworkConnection conn, short playerControllerId) |
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virtual void | OnLobbyServerPlayerRemoved (NetworkConnection conn, short playerControllerId) |
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virtual bool | OnLobbyServerSceneLoadedForPlayer (GameObject lobbyPlayer, GameObject gamePlayer) |
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virtual void | OnLobbyServerPlayersReady () |
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virtual void | OnLobbyClientEnter () |
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virtual void | OnLobbyClientExit () |
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virtual void | OnLobbyClientConnect (NetworkConnection conn) |
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virtual void | OnLobbyClientDisconnect (NetworkConnection conn) |
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virtual void | OnLobbyStartClient (NetworkClient lobbyClient) |
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virtual void | OnLobbyStopClient () |
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virtual void | OnLobbyClientSceneChanged (NetworkConnection conn) |
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virtual void | OnLobbyClientAddPlayerFailed () |
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void | TryToAddPlayer () |
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virtual void | Awake () |
| Initialize connectionConfig and HostTopology plus some other important setup. More...
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virtual void | Start () |
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virtual void | Update () |
| Updates the NobleClient and NobleServer. More...
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void | InitClient () |
| Initialize the NobleClient and allocate a relay. More...
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new void | StartClient () |
| Like NetworkManager.StartClient() but utilizes the Noble Connect relay and punchthrough services. More...
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void | StartClient (IPEndPoint hostEndPoint) |
| Connect to a HostEndPoint, utilizing the Noble Connect relay and punchthrough services. More...
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void | StartClientLANOnly (IPEndPoint hostEndPoint) |
| Start a client in LAN only mode. No relays or punchthrough will be used. More...
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void | StartClientLANOnly () |
| Start a client in LAN only mode. No relays or punchthrough will be used. More...
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new void | StopClient () |
| Stop the client. More...
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override NetworkClient | StartHost () |
| Start hosting, connect a local client, and request a HostEndPoint from the NobleConnectServices More...
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NetworkClient | StartHostLANOnly () |
| Start hosting, connect a local client, but do no create a relay or enable punchthrough More...
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new void | StartServer () |
| Start a server and request a HostEndPoint from the NobleConnectServices More...
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void | StartServerLANonly () |
| Start a server, but do no create a relay or enable punchthrough More...
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override void | OnStartClient (NetworkClient unetClient) |
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override void | OnStartServer () |
| Called when hosting starts. More...
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void | OnStartServerLANOnly () |
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IPAddress | GetALANAddress () |
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virtual void | OnFatalError (string errorMessage) |
| Override this method to be informed when something goes horribly wrong. More...
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override void | OnStopServer () |
| Cleans up the server More...
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override void | OnServerConnect (NetworkConnection conn) |
| Called when the server receives a client connection. More...
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override void | OnClientDisconnect (NetworkConnection conn) |
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override void | OnServerDisconnect (NetworkConnection conn) |
| Called on the server when a client disconnects More...
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virtual void | OnServerPrepared (string hostAddress, ushort hostPort) |
| Override this method to know when a Server has received their HostEndPoint More...
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