Noble Connect
Add relays and punchthrough to Mirror or UNet
NobleConnect.UNet.NobleNetworkLobbyManager Member List

This is the complete list of members for NobleConnect.UNet.NobleNetworkLobbyManager, including all inherited members.

Awake()NobleConnect.UNet.NobleNetworkManagervirtual
CheckReadyToBegin()NobleConnect.UNet.NobleNetworkLobbyManager
clientNobleConnect.UNet.NobleNetworkManager
forceRelayConnectionNobleConnect.UNet.NobleNetworkManager
gamePlayerPrefabNobleConnect.UNet.NobleNetworkLobbyManager
GetALANAddress()NobleConnect.UNet.NobleNetworkManager
HostEndPointNobleConnect.UNet.NobleNetworkManager
InitClient()NobleConnect.UNet.NobleNetworkManager
isLANOnlyNobleConnect.UNet.NobleNetworkManagerprotected
lobbyPlayerPrefabNobleConnect.UNet.NobleNetworkLobbyManager
lobbySceneNobleConnect.UNet.NobleNetworkLobbyManager
lobbySlotsNobleConnect.UNet.NobleNetworkLobbyManager
maxPlayersNobleConnect.UNet.NobleNetworkLobbyManager
maxPlayersPerConnectionNobleConnect.UNet.NobleNetworkLobbyManager
maxRelayRefreshAttemptsNobleConnect.UNet.NobleNetworkManager
minPlayersNobleConnect.UNet.NobleNetworkLobbyManager
OnClientConnect(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManager
OnClientDisconnect(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManager
OnClientSceneChanged(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManager
OnDestroy()NobleConnect.UNet.NobleNetworkManagerprotectedvirtual
OnFatalError(string errorMessage)NobleConnect.UNet.NobleNetworkManagervirtual
OnLobbyClientAddPlayerFailed()NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyClientConnect(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyClientDisconnect(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyClientEnter()NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyClientExit()NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyClientSceneChanged(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyServerConnect(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyServerCreateGamePlayer(NetworkConnection conn, short playerControllerId)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyServerCreateLobbyPlayer(NetworkConnection conn, short playerControllerId)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyServerDisconnect(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyServerPlayerRemoved(NetworkConnection conn, short playerControllerId)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyServerPlayersReady()NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyServerSceneChanged(string sceneName)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyServerSceneLoadedForPlayer(GameObject lobbyPlayer, GameObject gamePlayer)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyStartClient(NetworkClient lobbyClient)NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyStartHost()NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyStartServer()NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyStopClient()NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnLobbyStopHost()NobleConnect.UNet.NobleNetworkLobbyManagervirtual
OnServerAddPlayer(NetworkConnection conn, short playerControllerId)NobleConnect.UNet.NobleNetworkLobbyManager
OnServerConnect(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManager
OnServerDisconnect(NetworkConnection conn)NobleConnect.UNet.NobleNetworkLobbyManager
OnServerPrepared(string hostAddress, ushort hostPort)NobleConnect.UNet.NobleNetworkManagervirtual
OnServerRemovePlayer(NetworkConnection conn, PlayerController player)NobleConnect.UNet.NobleNetworkLobbyManager
OnServerSceneChanged(string sceneName)NobleConnect.UNet.NobleNetworkLobbyManager
OnStartClient(NetworkClient lobbyClient)NobleConnect.UNet.NobleNetworkLobbyManager
OnStartHost()NobleConnect.UNet.NobleNetworkLobbyManager
OnStartServer()NobleConnect.UNet.NobleNetworkLobbyManager
OnStartServerLANOnly()NobleConnect.UNet.NobleNetworkManager
OnStopClient()NobleConnect.UNet.NobleNetworkLobbyManager
OnStopHost()NobleConnect.UNet.NobleNetworkLobbyManager
OnStopServer()NobleConnect.UNet.NobleNetworkManager
playSceneNobleConnect.UNet.NobleNetworkLobbyManager
regionNobleConnect.UNet.NobleNetworkManager
relayLifetimeNobleConnect.UNet.NobleNetworkManager
relayRefreshTimeNobleConnect.UNet.NobleNetworkManager
relayRefreshTimeoutNobleConnect.UNet.NobleNetworkManager
SendReturnToLobby()NobleConnect.UNet.NobleNetworkLobbyManager
ServerChangeScene(string sceneName)NobleConnect.UNet.NobleNetworkLobbyManager
ServerReturnToLobby()NobleConnect.UNet.NobleNetworkLobbyManager
showLobbyGUINobleConnect.UNet.NobleNetworkLobbyManager
Start()NobleConnect.UNet.NobleNetworkManagervirtual
StartClient()NobleConnect.UNet.NobleNetworkManager
StartClient(IPEndPoint hostEndPoint)NobleConnect.UNet.NobleNetworkManager
StartClientLANOnly(IPEndPoint hostEndPoint)NobleConnect.UNet.NobleNetworkManager
StartClientLANOnly()NobleConnect.UNet.NobleNetworkManager
StartHost()NobleConnect.UNet.NobleNetworkManager
StartHostLANOnly()NobleConnect.UNet.NobleNetworkManager
StartServer()NobleConnect.UNet.NobleNetworkManager
StartServerLANonly()NobleConnect.UNet.NobleNetworkManager
StopClient()NobleConnect.UNet.NobleNetworkManager
TryToAddPlayer()NobleConnect.UNet.NobleNetworkLobbyManager
Update()NobleConnect.UNet.NobleNetworkManagervirtual