| ▼NNobleConnect | |
| ▼NMirror | |
| CNobleClient | Adds relay, punchthrough, and port-forwarding support to the Mirror NetworkClient |
| CNobleNetworkManager | |
| ▼CNobleRoomManager | This is a specialized NetworkManager that includes a networked room |
| CPendingPlayer | |
| CNobleRoomPlayer | This component works in conjunction with the NetworkRoomManager to make up the multiplayer room system |
| CNobleServer | Adds relay, punchthrough, and port-forwarding support to the Mirror NetworkServer |
| ▼NUNet | |
| CLobbyReadyToBeginMessage | |
| CNobleClient | Adds relay, punchthrough, and port-forwarding support to the Unity NetworkClient |
| CNobleLobbyPlayer | This is almost an exact copy of Unity's LobbyPlayer but with a few changes so that it works with NobleNetworkLobbyManager |
| CNobleNetworkLobbyManager | |
| CNobleNetworkManager | A NetworkManager that utilizes the Noble Connect relay and punchthrough services |
| CNobleServer | Adds relay and punchthrough support to the Unity NetworkServer |