▼NNobleConnect | |
▼NMirror | |
CNobleClient | Adds relay, punchthrough, and port-forwarding support to the Mirror NetworkClient |
CNobleNetworkManager | |
▼CNobleRoomManager | This is a specialized NetworkManager that includes a networked room |
CPendingPlayer | |
CNobleRoomPlayer | This component works in conjunction with the NetworkRoomManager to make up the multiplayer room system |
CNobleServer | Adds relay, punchthrough, and port-forwarding support to the Mirror NetworkServer |
▼NUNet | |
CLobbyReadyToBeginMessage | |
CNobleClient | Adds relay, punchthrough, and port-forwarding support to the Unity NetworkClient |
CNobleLobbyPlayer | This is almost an exact copy of Unity's LobbyPlayer but with a few changes so that it works with NobleNetworkLobbyManager |
CNobleNetworkLobbyManager | |
CNobleNetworkManager | A NetworkManager that utilizes the Noble Connect relay and punchthrough services |
CNobleServer | Adds relay and punchthrough support to the Unity NetworkServer |