Smooth Sync for Unreal
Syncs your networked objects smoothly according to the network owner.
USmoothSync Member List

This is the complete list of members for USmoothSync, including all inherited members.

_ownerTimeUSmoothSync
addState(SmoothState *state)USmoothSync
addTeleportState(SmoothState *state)USmoothSync
adjustOwnerTime()USmoothSync
angularVelocityMaskUSmoothSync
applyInterpolationOrExtrapolation() (defined in USmoothSync)USmoothSync
approximateNetworkTimeOnOwner (defined in USmoothSync)USmoothSync
atPositionalRestMaskUSmoothSync
atRestPositionThresholdUSmoothSync
atRestRotationThresholdUSmoothSync
atRestThresholdCountUSmoothSync
atRotationalRestMaskUSmoothSync
BeginPlay() override (defined in USmoothSync)USmoothSyncprotectedvirtual
calculatedStateBufferSizeUSmoothSync
changedPositionLastFrameUSmoothSync
changedRotationLastFrameUSmoothSync
clearBuffer()USmoothSync
ClientSendsTransformToServer(const TArray< uint8 > &value) (defined in USmoothSync)USmoothSync
copyToBuffer(T thing) (defined in USmoothSync)USmoothSync
dontLerpUSmoothSync
enableSmoothSync(bool enable)USmoothSync
encodeSyncInformation(bool sendPositionFlag, bool sendRotationFlag, bool sendScaleFlag, bool sendVelocityFlag, bool sendAngularVelocityFlag, bool atPositionalRestFlag, bool atRotationalRestFlag)USmoothSync
EndPlay(const EEndPlayReason::Type EndPlayReason) override (defined in USmoothSync)USmoothSyncvirtual
extrapolate(float interpolationTime, SmoothState *targetState)USmoothSync
extrapolatedLastFrame (defined in USmoothSync)USmoothSync
extrapolationDistanceLimitUSmoothSync
extrapolationEndStateUSmoothSync
extrapolationModeUSmoothSync
extrapolationStopTimeUSmoothSync
extrapolationTimeLimitUSmoothSync
forceStateSendUSmoothSync
forceStateSendNextFrame()USmoothSync
getAngularVelocity()USmoothSync
getApproximateNetworkTimeOnOwner()USmoothSync
getLinearVelocity()USmoothSync
GetNetworkSendInterval() (defined in USmoothSync)USmoothSync
getPosition()USmoothSync
getRotation()USmoothSync
getScale()USmoothSync
internalEnableSmoothSync(bool enable) (defined in USmoothSync)USmoothSync
interpolate(float interpolationTime, SmoothState *targetState)USmoothSync
interpolationBackTimeUSmoothSync
isAngularVelocityCompressedUSmoothSync
isBeingUsedUSmoothSync
isPositionCompressedUSmoothSync
isRotationCompressedUSmoothSync
isScaleCompressedUSmoothSync
isSimulatingPhysics (defined in USmoothSync)USmoothSync
isSyncingXAngularVelocity()USmoothSync
isSyncingXPosition()USmoothSync
isSyncingXRotation()USmoothSync
isSyncingXScale()USmoothSync
isSyncingXVelocity()USmoothSync
isSyncingYAngularVelocity()USmoothSync
isSyncingYPosition()USmoothSync
isSyncingYRotation()USmoothSync
isSyncingYScale()USmoothSync
isSyncingYVelocity()USmoothSync
isSyncingZAngularVelocity()USmoothSync
isSyncingZPosition()USmoothSync
isSyncingZRotation()USmoothSync
isSyncingZScale()USmoothSync
isSyncingZVelocity()USmoothSync
isVelocityCompressedUSmoothSync
lastAngularVelocityWhenStateWasSentUSmoothSync
lastPositionWhenStateWasSentUSmoothSync
lastRotationWhenStateWasSentUSmoothSync
lastScaleWhenStateWasSentUSmoothSync
lastTeleportOwnerTimeUSmoothSync
lastTimeOwnerTimeWasSetUSmoothSync
lastTimeStateWasReceivedUSmoothSync
lastTimeStateWasSentUSmoothSync
lastVelocityWhenStateWasSentUSmoothSync
latestEndStateUsedUSmoothSync
latestReceivedAngularVelocity (defined in USmoothSync)USmoothSync
latestReceivedVelocity (defined in USmoothSync)USmoothSync
latestTeleportedFromPositionUSmoothSync
latestTeleportedFromRotationUSmoothSync
positionLastFrame (defined in USmoothSync)USmoothSync
positionLerpSpeedUSmoothSync
positionMaskUSmoothSync
positionSnapThresholdUSmoothSync
primitiveComponentUSmoothSync
readFromBuffer(T *thing) (defined in USmoothSync)USmoothSync
realComponentToSyncUSmoothSync
realObjectToSyncUSmoothSync
receivedPositionThresholdUSmoothSync
receivedRotationThresholdUSmoothSync
receivedStatesCounter (defined in USmoothSync)USmoothSync
resetFlags() (defined in USmoothSync)USmoothSync
restStatePosition (defined in USmoothSync)USmoothSync
restStateRotation (defined in USmoothSync)USmoothSync
rotationLastFrame (defined in USmoothSync)USmoothSync
rotationLerpSpeedUSmoothSync
rotationMaskUSmoothSync
rotationSnapThresholdUSmoothSync
samePositionCountUSmoothSync
sameRotationCountUSmoothSync
sameVector(FVector one, FVector two, float threshold) (defined in USmoothSync)USmoothSync
scaleLerpSpeedUSmoothSync
scaleMaskUSmoothSync
scaleSnapThresholdUSmoothSync
sendAngularVelocityUSmoothSync
sendAngularVelocityThresholdUSmoothSync
sendAtPositionalRestMessageUSmoothSync
sendAtRotationalRestMessageUSmoothSync
sendingTempStateUSmoothSync
sendPositionUSmoothSync
sendPositionThresholdUSmoothSync
sendRateUSmoothSync
sendRotationUSmoothSync
sendRotationThresholdUSmoothSync
sendScaleUSmoothSync
sendScaleThresholdUSmoothSync
sendState() (defined in USmoothSync)USmoothSync
sendVelocityUSmoothSync
sendVelocityThresholdUSmoothSync
SerializeState(SmoothState *sendingState) (defined in USmoothSync)USmoothSync
ServerSendsTransformToEveryone(const TArray< uint8 > &value) (defined in USmoothSync)USmoothSync
setAngularVelocity(FVector position)USmoothSync
setLinearVelocity(FVector position)USmoothSync
setPosition(FVector position)USmoothSync
setRotation(const FQuat &rotation)USmoothSync
setScale(FVector scale)USmoothSync
setSceneComponentToSync(USceneComponent *theComponent)USmoothSync
shouldSendAngularVelocity()USmoothSync
shouldSendPosition()USmoothSync
shouldSendRotation()USmoothSync
shouldSendScale()USmoothSync
shouldSendTransform()USmoothSync
shouldSendVelocity()USmoothSync
shouldSyncAngularVelocity(char syncInformation)USmoothSync
shouldSyncPosition(char syncInformation)USmoothSync
shouldSyncPositionalRest(char syncInformation)USmoothSync
shouldSyncRotation(char syncInformation)USmoothSync
shouldSyncRotationalRest(char syncInformation)USmoothSync
shouldSyncScale(char syncInformation)USmoothSync
shouldSyncVelocity(char syncInformation)USmoothSync
shouldTeleport(SmoothState *start, SmoothState *end, float interpolationTime, float *t) (defined in USmoothSync)USmoothSync
SmoothSyncEnableClientToServer(bool enable) (defined in USmoothSync)USmoothSync
SmoothSyncEnableServerToClients(bool enable) (defined in USmoothSync)USmoothSync
SmoothSyncTeleportClientToServer(FVector position, FVector rotation, FVector scale, float tempOwnerTime) (defined in USmoothSync)USmoothSync
SmoothSyncTeleportServerToClients(FVector position, FVector rotation, FVector scale, float tempOwnerTime) (defined in USmoothSync)USmoothSync
snapTimeThresholdUSmoothSync
stateBufferUSmoothSync
stateCountUSmoothSync
stopLerping()USmoothSync
syncAngularVelocityUSmoothSync
syncPositionUSmoothSync
syncRotationUSmoothSync
syncScaleUSmoothSync
syncVelocityUSmoothSync
targetTempStateUSmoothSync
teleport()USmoothSync
teleportMaskUSmoothSync
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override (defined in USmoothSync)USmoothSyncvirtual
timeCorrectionSpeedUSmoothSync
timeSpentExtrapolating (defined in USmoothSync)USmoothSync
triedToExtrapolateTooFar (defined in USmoothSync)USmoothSync
updatedDeltaTime (defined in USmoothSync)USmoothSync
useExtrapolationDistanceLimitUSmoothSync
useExtrapolationTimeLimitUSmoothSync
USmoothSync()USmoothSync
velocityMaskUSmoothSync