_ownerTime | USmoothSync | |
addState(SmoothState *state) | USmoothSync | |
addTeleportState(SmoothState *state) | USmoothSync | |
adjustOwnerTime() | USmoothSync | |
angularVelocityMask | USmoothSync | |
applyInterpolationOrExtrapolation() (defined in USmoothSync) | USmoothSync | |
approximateNetworkTimeOnOwner (defined in USmoothSync) | USmoothSync | |
atPositionalRestMask | USmoothSync | |
atRestPositionThreshold | USmoothSync | |
atRestRotationThreshold | USmoothSync | |
atRestThresholdCount | USmoothSync | |
atRotationalRestMask | USmoothSync | |
BeginPlay() override (defined in USmoothSync) | USmoothSync | protectedvirtual |
calculatedStateBufferSize | USmoothSync | |
changedPositionLastFrame | USmoothSync | |
changedRotationLastFrame | USmoothSync | |
clearBuffer() | USmoothSync | |
ClientSendsTransformToServer(const TArray< uint8 > &value) (defined in USmoothSync) | USmoothSync | |
copyToBuffer(T thing) (defined in USmoothSync) | USmoothSync | |
dontLerp | USmoothSync | |
enableSmoothSync(bool enable) | USmoothSync | |
encodeSyncInformation(bool sendPositionFlag, bool sendRotationFlag, bool sendScaleFlag, bool sendVelocityFlag, bool sendAngularVelocityFlag, bool atPositionalRestFlag, bool atRotationalRestFlag) | USmoothSync | |
EndPlay(const EEndPlayReason::Type EndPlayReason) override (defined in USmoothSync) | USmoothSync | virtual |
extrapolate(float interpolationTime, SmoothState *targetState) | USmoothSync | |
extrapolatedLastFrame (defined in USmoothSync) | USmoothSync | |
extrapolationDistanceLimit | USmoothSync | |
extrapolationEndState | USmoothSync | |
extrapolationMode | USmoothSync | |
extrapolationStopTime | USmoothSync | |
extrapolationTimeLimit | USmoothSync | |
forceStateSend | USmoothSync | |
forceStateSendNextFrame() | USmoothSync | |
getAngularVelocity() | USmoothSync | |
getApproximateNetworkTimeOnOwner() | USmoothSync | |
getLinearVelocity() | USmoothSync | |
GetNetworkSendInterval() (defined in USmoothSync) | USmoothSync | |
getPosition() | USmoothSync | |
getRotation() | USmoothSync | |
getScale() | USmoothSync | |
internalEnableSmoothSync(bool enable) (defined in USmoothSync) | USmoothSync | |
interpolate(float interpolationTime, SmoothState *targetState) | USmoothSync | |
interpolationBackTime | USmoothSync | |
isAngularVelocityCompressed | USmoothSync | |
isBeingUsed | USmoothSync | |
isPositionCompressed | USmoothSync | |
isRotationCompressed | USmoothSync | |
isScaleCompressed | USmoothSync | |
isSimulatingPhysics (defined in USmoothSync) | USmoothSync | |
isSyncingXAngularVelocity() | USmoothSync | |
isSyncingXPosition() | USmoothSync | |
isSyncingXRotation() | USmoothSync | |
isSyncingXScale() | USmoothSync | |
isSyncingXVelocity() | USmoothSync | |
isSyncingYAngularVelocity() | USmoothSync | |
isSyncingYPosition() | USmoothSync | |
isSyncingYRotation() | USmoothSync | |
isSyncingYScale() | USmoothSync | |
isSyncingYVelocity() | USmoothSync | |
isSyncingZAngularVelocity() | USmoothSync | |
isSyncingZPosition() | USmoothSync | |
isSyncingZRotation() | USmoothSync | |
isSyncingZScale() | USmoothSync | |
isSyncingZVelocity() | USmoothSync | |
isVelocityCompressed | USmoothSync | |
lastAngularVelocityWhenStateWasSent | USmoothSync | |
lastPositionWhenStateWasSent | USmoothSync | |
lastRotationWhenStateWasSent | USmoothSync | |
lastScaleWhenStateWasSent | USmoothSync | |
lastTeleportOwnerTime | USmoothSync | |
lastTimeOwnerTimeWasSet | USmoothSync | |
lastTimeStateWasReceived | USmoothSync | |
lastTimeStateWasSent | USmoothSync | |
lastVelocityWhenStateWasSent | USmoothSync | |
latestEndStateUsed | USmoothSync | |
latestReceivedAngularVelocity (defined in USmoothSync) | USmoothSync | |
latestReceivedVelocity (defined in USmoothSync) | USmoothSync | |
latestTeleportedFromPosition | USmoothSync | |
latestTeleportedFromRotation | USmoothSync | |
positionLastFrame (defined in USmoothSync) | USmoothSync | |
positionLerpSpeed | USmoothSync | |
positionMask | USmoothSync | |
positionSnapThreshold | USmoothSync | |
primitiveComponent | USmoothSync | |
readFromBuffer(T *thing) (defined in USmoothSync) | USmoothSync | |
realComponentToSync | USmoothSync | |
realObjectToSync | USmoothSync | |
receivedPositionThreshold | USmoothSync | |
receivedRotationThreshold | USmoothSync | |
receivedStatesCounter (defined in USmoothSync) | USmoothSync | |
resetFlags() (defined in USmoothSync) | USmoothSync | |
restStatePosition (defined in USmoothSync) | USmoothSync | |
restStateRotation (defined in USmoothSync) | USmoothSync | |
rotationLastFrame (defined in USmoothSync) | USmoothSync | |
rotationLerpSpeed | USmoothSync | |
rotationMask | USmoothSync | |
rotationSnapThreshold | USmoothSync | |
samePositionCount | USmoothSync | |
sameRotationCount | USmoothSync | |
sameVector(FVector one, FVector two, float threshold) (defined in USmoothSync) | USmoothSync | |
scaleLerpSpeed | USmoothSync | |
scaleMask | USmoothSync | |
scaleSnapThreshold | USmoothSync | |
sendAngularVelocity | USmoothSync | |
sendAngularVelocityThreshold | USmoothSync | |
sendAtPositionalRestMessage | USmoothSync | |
sendAtRotationalRestMessage | USmoothSync | |
sendingTempState | USmoothSync | |
sendPosition | USmoothSync | |
sendPositionThreshold | USmoothSync | |
sendRate | USmoothSync | |
sendRotation | USmoothSync | |
sendRotationThreshold | USmoothSync | |
sendScale | USmoothSync | |
sendScaleThreshold | USmoothSync | |
sendState() (defined in USmoothSync) | USmoothSync | |
sendVelocity | USmoothSync | |
sendVelocityThreshold | USmoothSync | |
SerializeState(SmoothState *sendingState) (defined in USmoothSync) | USmoothSync | |
ServerSendsTransformToEveryone(const TArray< uint8 > &value) (defined in USmoothSync) | USmoothSync | |
setAngularVelocity(FVector position) | USmoothSync | |
setLinearVelocity(FVector position) | USmoothSync | |
setPosition(FVector position) | USmoothSync | |
setRotation(const FQuat &rotation) | USmoothSync | |
setScale(FVector scale) | USmoothSync | |
setSceneComponentToSync(USceneComponent *theComponent) | USmoothSync | |
shouldSendAngularVelocity() | USmoothSync | |
shouldSendPosition() | USmoothSync | |
shouldSendRotation() | USmoothSync | |
shouldSendScale() | USmoothSync | |
shouldSendTransform() | USmoothSync | |
shouldSendVelocity() | USmoothSync | |
shouldSyncAngularVelocity(char syncInformation) | USmoothSync | |
shouldSyncPosition(char syncInformation) | USmoothSync | |
shouldSyncPositionalRest(char syncInformation) | USmoothSync | |
shouldSyncRotation(char syncInformation) | USmoothSync | |
shouldSyncRotationalRest(char syncInformation) | USmoothSync | |
shouldSyncScale(char syncInformation) | USmoothSync | |
shouldSyncVelocity(char syncInformation) | USmoothSync | |
shouldTeleport(SmoothState *start, SmoothState *end, float interpolationTime, float *t) (defined in USmoothSync) | USmoothSync | |
SmoothSyncEnableClientToServer(bool enable) (defined in USmoothSync) | USmoothSync | |
SmoothSyncEnableServerToClients(bool enable) (defined in USmoothSync) | USmoothSync | |
SmoothSyncTeleportClientToServer(FVector position, FVector rotation, FVector scale, float tempOwnerTime) (defined in USmoothSync) | USmoothSync | |
SmoothSyncTeleportServerToClients(FVector position, FVector rotation, FVector scale, float tempOwnerTime) (defined in USmoothSync) | USmoothSync | |
snapTimeThreshold | USmoothSync | |
stateBuffer | USmoothSync | |
stateCount | USmoothSync | |
stopLerping() | USmoothSync | |
syncAngularVelocity | USmoothSync | |
syncPosition | USmoothSync | |
syncRotation | USmoothSync | |
syncScale | USmoothSync | |
syncVelocity | USmoothSync | |
targetTempState | USmoothSync | |
teleport() | USmoothSync | |
teleportMask | USmoothSync | |
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override (defined in USmoothSync) | USmoothSync | virtual |
timeCorrectionSpeed | USmoothSync | |
timeSpentExtrapolating (defined in USmoothSync) | USmoothSync | |
triedToExtrapolateTooFar (defined in USmoothSync) | USmoothSync | |
updatedDeltaTime (defined in USmoothSync) | USmoothSync | |
useExtrapolationDistanceLimit | USmoothSync | |
useExtrapolationTimeLimit | USmoothSync | |
USmoothSync() | USmoothSync | |
velocityMask | USmoothSync | |