Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼NMatchUp | |
CAddScriptingDefines | Adds the given define symbols to PlayerSettings define symbols. Just add your own define symbols to the Symbols property at the below. |
CMatch | Info about a match |
CMatchData | Extra data for a match. Holds one string, float, double, int, or long. |
CMatchFilter | Defines a filter to use when retrieving matches via GetMatchList() |
CMatchmaker | Provides functionality for creating, listing, joining, and leaving matches. |
CMessage | A Message is made up of a Command and an optional string payload |
CTransaction | Transactions represent a request and response pair identified by a unique string ID |
CGUILabelFromText | |