Noble Connect
Add relays and punchthrough to Mirror or UNet
NobleConnect.Ice.IceConfig Class Reference

Public Attributes

string iceServerAddress
 
ushort icePort
 
string username
 
string password
 
string origin
 
Action< string > onFatalError
 
Action onOfferFailed
 
bool forceRelayOnly = false
 
int allocationRetransmissionTimeout = 100
 
int maxAllocationRetransmissionCount = 8
 
int allocationLifetime = 60
 
int refreshTime = 30
 
bool useSimpleAddressGathering = false
 

Member Data Documentation

◆ allocationLifetime

int NobleConnect.Ice.IceConfig.allocationLifetime = 60

◆ allocationRetransmissionTimeout

int NobleConnect.Ice.IceConfig.allocationRetransmissionTimeout = 100

◆ forceRelayOnly

bool NobleConnect.Ice.IceConfig.forceRelayOnly = false

◆ icePort

ushort NobleConnect.Ice.IceConfig.icePort

◆ iceServerAddress

string NobleConnect.Ice.IceConfig.iceServerAddress

◆ maxAllocationRetransmissionCount

int NobleConnect.Ice.IceConfig.maxAllocationRetransmissionCount = 8

◆ onFatalError

Action<string> NobleConnect.Ice.IceConfig.onFatalError

◆ onOfferFailed

Action NobleConnect.Ice.IceConfig.onOfferFailed

◆ origin

string NobleConnect.Ice.IceConfig.origin

◆ password

string NobleConnect.Ice.IceConfig.password

◆ refreshTime

int NobleConnect.Ice.IceConfig.refreshTime = 30

◆ username

string NobleConnect.Ice.IceConfig.username

◆ useSimpleAddressGathering

bool NobleConnect.Ice.IceConfig.useSimpleAddressGathering = false