Smooth Sync for Unreal
Syncs your networked objects smoothly according to the network owner.
SmoothState Member List

This is the complete list of members for SmoothState, including all inherited members.

angularVelocitySmoothState
atPositionalRest (defined in SmoothState)SmoothState
atRotationalRest (defined in SmoothState)SmoothState
copyFromSmoothSync(USmoothSync *smoothSyncScript) (defined in SmoothState)SmoothState
copyFromState(SmoothState *state) (defined in SmoothState)SmoothState
defaultTheVariables() (defined in SmoothState)SmoothState
Lerp(SmoothState *targetState, SmoothState *start, SmoothState *end, float t)SmoothState
ownerTimestampSmoothState
positionSmoothState
rotationSmoothState
scaleSmoothState
SmoothState()SmoothState
SmoothState(SmoothState &state) (defined in SmoothState)SmoothState
SmoothState(SmoothState *state) (defined in SmoothState)SmoothState
SmoothState(USmoothSync &smoothSyncScript) (defined in SmoothState)SmoothState
SmoothState(USmoothSync *smoothSyncScript) (defined in SmoothState)SmoothState
teleport (defined in SmoothState)SmoothState
velocitySmoothState
~SmoothState()SmoothState