Smooth Sync for Unity
Syncs your networked objects smoothly according to the network owner.
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CMessageBase
 CSmooth.NetworkStateWraps the State in the NetworkMessage so we can send it over the network.
 CNetworkBehaviour
 CSmooth.SmoothSyncSync a Transform or Rigidbody over the network. Uses interpolation and extrapolation.
 CSmooth.StateThe state of an object: timestamp, position, rotation, scale, velocity, angular velocity.