| addState(State state) | Smooth.SmoothSync | inline |
| approximateNetworkTimeOnOwner | Smooth.SmoothSync | |
| Awake() | Smooth.SmoothSync | inline |
| checkIfOwnerHasChanged() | Smooth.SmoothSync | inline |
| childObjectSmoothSyncs | Smooth.SmoothSync | |
| childObjectToSync | Smooth.SmoothSync | |
| clearBuffer() | Smooth.SmoothSync | inline |
| CmdTeleport(Vector3 position, Vector3 rotation, Vector3 scale, float tempOwnerTime) | Smooth.SmoothSync | inline |
| extrapolationDistanceLimit | Smooth.SmoothSync | |
| extrapolationMode | Smooth.SmoothSync | |
| ExtrapolationMode enum name | Smooth.SmoothSync | |
| extrapolationTimeLimit | Smooth.SmoothSync | |
| forceStateSend | Smooth.SmoothSync | |
| forceStateSendNextFixedUpdate() | Smooth.SmoothSync | inline |
| GetNetworkChannel() (defined in Smooth.SmoothSync) | Smooth.SmoothSync | inline |
| GetNetworkSendInterval() (defined in Smooth.SmoothSync) | Smooth.SmoothSync | inline |
| getPosition() | Smooth.SmoothSync | inline |
| getRotation() | Smooth.SmoothSync | inline |
| getScale() | Smooth.SmoothSync | inline |
| hasRigidbody | Smooth.SmoothSync | |
| hasRigidbody2D | Smooth.SmoothSync | |
| interpolationBackTime | Smooth.SmoothSync | |
| isAngularVelocityCompressed | Smooth.SmoothSync | |
| isPositionCompressed | Smooth.SmoothSync | |
| isRotationCompressed | Smooth.SmoothSync | |
| isScaleCompressed | Smooth.SmoothSync | |
| isSmoothingAuthorityChanges | Smooth.SmoothSync | |
| isSyncingChild | Smooth.SmoothSync | |
| isSyncingXAngularVelocity | Smooth.SmoothSync | |
| isSyncingXPosition | Smooth.SmoothSync | |
| isSyncingXRotation | Smooth.SmoothSync | |
| isSyncingXScale | Smooth.SmoothSync | |
| isSyncingXVelocity | Smooth.SmoothSync | |
| isSyncingYAngularVelocity | Smooth.SmoothSync | |
| isSyncingYPosition | Smooth.SmoothSync | |
| isSyncingYRotation | Smooth.SmoothSync | |
| isSyncingYScale | Smooth.SmoothSync | |
| isSyncingYVelocity | Smooth.SmoothSync | |
| isSyncingZAngularVelocity | Smooth.SmoothSync | |
| isSyncingZPosition | Smooth.SmoothSync | |
| isSyncingZRotation | Smooth.SmoothSync | |
| isSyncingZScale | Smooth.SmoothSync | |
| isSyncingZVelocity | Smooth.SmoothSync | |
| isVelocityCompressed | Smooth.SmoothSync | |
| lastAngularVelocityWhenStateWasSent | Smooth.SmoothSync | |
| lastPositionWhenStateWasSent | Smooth.SmoothSync | |
| lastRotationWhenStateWasSent | Smooth.SmoothSync | |
| lastScaleWhenStateWasSent | Smooth.SmoothSync | |
| lastTimeStateWasSent | Smooth.SmoothSync | |
| lastVelocityWhenStateWasSent | Smooth.SmoothSync | |
| latestReceivedAngularVelocity | Smooth.SmoothSync | |
| latestReceivedVelocity | Smooth.SmoothSync | |
| maxPositionDifferenceForVelocitySyncing | Smooth.SmoothSync | |
| netID | Smooth.SmoothSync | |
| networkChannel | Smooth.SmoothSync | |
| OnEnable() | Smooth.SmoothSync | inline |
| OnStartClient() | Smooth.SmoothSync | inline |
| OnStartServer() | Smooth.SmoothSync | inline |
| ownerChangeIndicator | Smooth.SmoothSync | |
| positionLerpSpeed | Smooth.SmoothSync | |
| rb | Smooth.SmoothSync | |
| rb2D | Smooth.SmoothSync | |
| realObjectToSync | Smooth.SmoothSync | |
| receivedPositionThreshold | Smooth.SmoothSync | |
| receivedRotationThreshold | Smooth.SmoothSync | |
| receivedStatesCounter | Smooth.SmoothSync | |
| registerClientHandlers() (defined in Smooth.SmoothSync) | Smooth.SmoothSync | inline |
| rotationLerpSpeed | Smooth.SmoothSync | |
| RpcNonServerOwnedTeleportFromServer(Vector3 newPosition, Vector3 newRotation, Vector3 newScale) (defined in Smooth.SmoothSync) | Smooth.SmoothSync | inline |
| RpcTeleport(Vector3 position, Vector3 rotation, Vector3 scale, float tempOwnerTime) | Smooth.SmoothSync | inline |
| scaleLerpSpeed | Smooth.SmoothSync | |
| sendAngularVelocity | Smooth.SmoothSync | |
| sendAngularVelocityThreshold | Smooth.SmoothSync | |
| sendAtPositionalRestMessage | Smooth.SmoothSync | |
| sendAtRotationalRestMessage | Smooth.SmoothSync | |
| sendPosition | Smooth.SmoothSync | |
| sendPositionThreshold | Smooth.SmoothSync | |
| sendRate | Smooth.SmoothSync | |
| sendRotation | Smooth.SmoothSync | |
| sendRotationThreshold | Smooth.SmoothSync | |
| sendScale | Smooth.SmoothSync | |
| sendScaleThreshold | Smooth.SmoothSync | |
| sendVelocity | Smooth.SmoothSync | |
| sendVelocityThreshold | Smooth.SmoothSync | |
| setPosition(Vector3 position, bool isTeleporting) | Smooth.SmoothSync | inline |
| setRotation(Quaternion rotation, bool isTeleporting) | Smooth.SmoothSync | inline |
| setScale(Vector3 scale, bool isTeleporting) | Smooth.SmoothSync | inline |
| setVelocityInsteadOfPositionOnNonOwners | Smooth.SmoothSync | |
| shouldSendAngularVelocity() | Smooth.SmoothSync | inline |
| shouldSendPosition() | Smooth.SmoothSync | inline |
| shouldSendRotation() | Smooth.SmoothSync | inline |
| shouldSendScale() | Smooth.SmoothSync | inline |
| shouldSendVelocity() | Smooth.SmoothSync | inline |
| snapPositionThreshold | Smooth.SmoothSync | |
| snapRotationThreshold | Smooth.SmoothSync | |
| snapScaleThreshold | Smooth.SmoothSync | |
| snapTimeThreshold | Smooth.SmoothSync | |
| stateBuffer | Smooth.SmoothSync | |
| stateCount | Smooth.SmoothSync | |
| stopLerping() | Smooth.SmoothSync | inline |
| syncAngularVelocity | Smooth.SmoothSync | |
| syncIndex | Smooth.SmoothSync | |
| syncPosition | Smooth.SmoothSync | |
| syncRotation | Smooth.SmoothSync | |
| syncScale | Smooth.SmoothSync | |
| syncVelocity | Smooth.SmoothSync | |
| teleport() | Smooth.SmoothSync | inline |
| teleportAnyObjectFromServer(Vector3 newPosition, Quaternion newRotation, Vector3 newScale) | Smooth.SmoothSync | inline |
| teleportOwnedObjectFromOwner() | Smooth.SmoothSync | inline |
| timeCorrectionSpeed | Smooth.SmoothSync | |
| useExtrapolationDistanceLimit | Smooth.SmoothSync | |
| useExtrapolationTimeLimit | Smooth.SmoothSync | |
| validateState(State latestReceivedState, State latestValidatedState) | Smooth.SmoothSync | inlinestatic |
| validateStateDelegate(State receivedState, State latestVerifiedState) | Smooth.SmoothSync | |
| validateStateMethod | Smooth.SmoothSync | |
| whenToUpdateTransform | Smooth.SmoothSync | |
| WhenToUpdateTransform enum name | Smooth.SmoothSync | |