| _Init(int listenPort, string relayServerAddress, HostTopology topo=null, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.UNet.NobleServer | static |
| active | NobleConnect.UNet.NobleServer | static |
| AddExternalConnection(NetworkConnection conn) | NobleConnect.UNet.NobleServer | static |
| AddPlayerForConnection(NetworkConnection conn, GameObject player, short playerControllerId, NetworkHash128 assetId) | NobleConnect.UNet.NobleServer | static |
| AddPlayerForConnection(NetworkConnection conn, GameObject player, short playerControllerId) | NobleConnect.UNet.NobleServer | static |
| allocationResendTimeout | NobleConnect.UNet.NobleServer | static |
| BecomeHost(NetworkClient oldClient, int port, MatchInfo matchInfo, int oldConnectionId, PeerInfoMessage[] peers) | NobleConnect.UNet.NobleServer | static |
| ClearHandlers() | NobleConnect.UNet.NobleServer | static |
| ClearLocalObjects() | NobleConnect.UNet.NobleServer | static |
| ClearSpawners() | NobleConnect.UNet.NobleServer | static |
| Configure(ConnectionConfig config, int maxConnections) | NobleConnect.UNet.NobleServer | static |
| Configure(HostTopology topology) | NobleConnect.UNet.NobleServer | static |
| connections | NobleConnect.UNet.NobleServer | static |
| Destroy(GameObject obj) | NobleConnect.UNet.NobleServer | static |
| DestroyPlayersForConnection(NetworkConnection conn) | NobleConnect.UNet.NobleServer | static |
| DisconnectAll() | NobleConnect.UNet.NobleServer | static |
| Dispose() | NobleConnect.UNet.NobleServer | static |
| dontListen | NobleConnect.UNet.NobleServer | static |
| FindLocalObject(NetworkInstanceId netId) | NobleConnect.UNet.NobleServer | static |
| GetConnectionStats() | NobleConnect.UNet.NobleServer | static |
| GetStatsIn(out int numMsgs, out int numBytes) | NobleConnect.UNet.NobleServer | static |
| GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond) | NobleConnect.UNet.NobleServer | static |
| handlers | NobleConnect.UNet.NobleServer | static |
| HostEndPoint | NobleConnect.UNet.NobleServer | static |
| hostTopology | NobleConnect.UNet.NobleServer | static |
| InitializeHosting(int listenPort, GeographicRegion region=GeographicRegion.AUTO, HostTopology topo=null, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.UNet.NobleServer | static |
| InitializeHosting(int listenPort, string relayServerAddress, HostTopology topo=null, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.UNet.NobleServer | static |
| Listen(int port=0, GeographicRegion region=GeographicRegion.AUTO, HostTopology topo=null, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.UNet.NobleServer | static |
| listenPort | NobleConnect.UNet.NobleServer | static |
| localClientActive | NobleConnect.UNet.NobleServer | static |
| localConnections | NobleConnect.UNet.NobleServer | static |
| maxAllocationResends | NobleConnect.UNet.NobleServer | static |
| maxDelay | NobleConnect.UNet.NobleServer | static |
| networkConnectionClass | NobleConnect.UNet.NobleServer | static |
| numChannels | NobleConnect.UNet.NobleServer | static |
| objects | NobleConnect.UNet.NobleServer | static |
| OnServerConnect(NetworkConnection conn) | NobleConnect.UNet.NobleServer | static |
| OnServerDisconnect(NetworkConnection conn) | NobleConnect.UNet.NobleServer | static |
| RegisterHandler(short msgType, NetworkMessageDelegate handler) | NobleConnect.UNet.NobleServer | static |
| relayLifetime | NobleConnect.UNet.NobleServer | static |
| relayRefreshTime | NobleConnect.UNet.NobleServer | static |
| RemoveExternalConnection(int connectionId) | NobleConnect.UNet.NobleServer | static |
| ReplacePlayerForConnection(NetworkConnection conn, GameObject player, short playerControllerId, NetworkHash128 assetId) | NobleConnect.UNet.NobleServer | static |
| ReplacePlayerForConnection(NetworkConnection conn, GameObject player, short playerControllerId) | NobleConnect.UNet.NobleServer | static |
| Reset() | NobleConnect.UNet.NobleServer | static |
| ResetConnectionStats() | NobleConnect.UNet.NobleServer | static |
| SendByChannelToAll(short msgType, MessageBase msg, int channelId) | NobleConnect.UNet.NobleServer | static |
| SendByChannelToReady(GameObject contextObj, short msgType, MessageBase msg, int channelId) | NobleConnect.UNet.NobleServer | static |
| SendBytesToPlayer(GameObject player, byte[] buffer, int numBytes, int channelId) | NobleConnect.UNet.NobleServer | static |
| SendBytesToReady(GameObject contextObj, byte[] buffer, int numBytes, int channelId) | NobleConnect.UNet.NobleServer | static |
| SendToAll(short msgType, MessageBase msg) | NobleConnect.UNet.NobleServer | static |
| SendToClient(int connectionId, short msgType, MessageBase msg) | NobleConnect.UNet.NobleServer | static |
| SendToClientOfPlayer(GameObject player, short msgType, MessageBase msg) | NobleConnect.UNet.NobleServer | static |
| SendToReady(GameObject contextObj, short msgType, MessageBase msg) | NobleConnect.UNet.NobleServer | static |
| SendUnreliableToAll(short msgType, MessageBase msg) | NobleConnect.UNet.NobleServer | static |
| SendUnreliableToReady(GameObject contextObj, short msgType, MessageBase msg) | NobleConnect.UNet.NobleServer | static |
| SendWriterToReady(GameObject contextObj, NetworkWriter writer, int channelId) | NobleConnect.UNet.NobleServer | static |
| serverHostId | NobleConnect.UNet.NobleServer | static |
| SetAllClientsNotReady() | NobleConnect.UNet.NobleServer | static |
| SetClientNotReady(NetworkConnection conn) | NobleConnect.UNet.NobleServer | static |
| SetClientReady(NetworkConnection conn) | NobleConnect.UNet.NobleServer | static |
| SetNetworkConnectionClass< T >() | NobleConnect.UNet.NobleServer | static |
| Shutdown() | NobleConnect.UNet.NobleServer | static |
| Spawn(GameObject obj) | NobleConnect.UNet.NobleServer | static |
| Spawn(GameObject obj, NetworkHash128 assetId) | NobleConnect.UNet.NobleServer | static |
| SpawnObjects() | NobleConnect.UNet.NobleServer | static |
| SpawnWithClientAuthority(GameObject obj, GameObject player) | NobleConnect.UNet.NobleServer | static |
| SpawnWithClientAuthority(GameObject obj, NetworkConnection conn) | NobleConnect.UNet.NobleServer | static |
| SpawnWithClientAuthority(GameObject obj, NetworkHash128 assetId, NetworkConnection conn) | NobleConnect.UNet.NobleServer | static |
| UnregisterHandler(short msgType) | NobleConnect.UNet.NobleServer | static |
| UnSpawn(GameObject obj) | NobleConnect.UNet.NobleServer | static |
| Update() | NobleConnect.UNet.NobleServer | static |
| useWebSockets | NobleConnect.UNet.NobleServer | static |