Noble Connect
Add relays and punchthrough to Mirror or UNet
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NobleConnect.UNet.NobleLobbyPlayer Member List

This is the complete list of members for NobleConnect.UNet.NobleLobbyPlayer, including all inherited members.

OnClientEnterLobby()NobleConnect.UNet.NobleLobbyPlayervirtual
OnClientExitLobby()NobleConnect.UNet.NobleLobbyPlayervirtual
OnClientReady(bool readyState)NobleConnect.UNet.NobleLobbyPlayervirtual
OnDeserialize(NetworkReader reader, bool initialState)NobleConnect.UNet.NobleLobbyPlayer
OnSerialize(NetworkWriter writer, bool initialState)NobleConnect.UNet.NobleLobbyPlayer
OnStartClient()NobleConnect.UNet.NobleLobbyPlayer
readyToBeginNobleConnect.UNet.NobleLobbyPlayer
RemovePlayer()NobleConnect.UNet.NobleLobbyPlayer
SendNotReadyToBeginMessage()NobleConnect.UNet.NobleLobbyPlayer
SendReadyToBeginMessage()NobleConnect.UNet.NobleLobbyPlayer
SendSceneLoadedMessage()NobleConnect.UNet.NobleLobbyPlayer
ShowLobbyGUINobleConnect.UNet.NobleLobbyPlayer
slotNobleConnect.UNet.NobleLobbyPlayer