Noble Connect
Add relays and punchthrough to Mirror or UNet
NobleConnect.UNet.NobleClient Member List

This is the complete list of members for NobleConnect.UNet.NobleClient, including all inherited members.

activeNobleConnect.UNet.NobleClientstatic
Configure(ConnectionConfig config, int maxConnections)NobleConnect.UNet.NobleClient
Configure(HostTopology topology)NobleConnect.UNet.NobleClient
Connect(string hostIP, ushort hostPort, bool isLANOnly=false)NobleConnect.UNet.NobleClient
Connect(IPEndPoint hostEndPoint, bool isLANOnly=false)NobleConnect.UNet.NobleClient
connectionNobleConnect.UNet.NobleClient
ConnectWithSimulator(string serverIp, int serverPort, int latency, float packetLoss)NobleConnect.UNet.NobleClient
Dispose(bool disposing)NobleConnect.UNet.NobleClient
Dispose()NobleConnect.UNet.NobleClient
ForceRelayOnlyNobleConnect.UNet.NobleClient
GetConnectionStats()NobleConnect.UNet.NobleClient
GetRTT()NobleConnect.UNet.NobleClient
GetStatsIn(out int numMsgs, out int numBytes)NobleConnect.UNet.NobleClient
GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)NobleConnect.UNet.NobleClient
handlersNobleConnect.UNet.NobleClient
hostTopologyNobleConnect.UNet.NobleClient
isConnectedNobleConnect.UNet.NobleClient
isConnectingNobleConnect.UNet.NobleClient
latestConnectionTypeNobleConnect.UNet.NobleClient
networkConnectionClassNobleConnect.UNet.NobleClient
NobleClient(GeographicRegion region=GeographicRegion.AUTO, HostTopology topo=null, Action< string > onFatalError=null, int relayLifetime=60, int relayRefreshTime=30, float allocationResendTimeout=.1f, int maxAllocationResends=8)NobleConnect.UNet.NobleClient
NobleClient(HostTopology topo=null)NobleConnect.UNet.NobleClient
NobleClient(NetworkClient unetClient)NobleConnect.UNet.NobleClient
NobleClient(string relayServerAddress, HostTopology topo=null, Action< string > onFatalError=null, int relayLifetime=60, int relayRefreshTime=30, float allocationResendTimeout=.1f, int maxAllocationResends=8)NobleConnect.UNet.NobleClient
numChannelsNobleConnect.UNet.NobleClient
PrepareToConnect()NobleConnect.UNet.NobleClient
ReconnectToNewHost(string serverIp, int serverPort)NobleConnect.UNet.NobleClient
ReconnectToNewHost(EndPoint secureTunnelEndPoint)NobleConnect.UNet.NobleClient
RegisterHandler(short msgType, NetworkMessageDelegate handler)NobleConnect.UNet.NobleClient
RegisterHandlerSafe(short msgType, NetworkMessageDelegate handler)NobleConnect.UNet.NobleClient
ResetConnectionStats()NobleConnect.UNet.NobleClient
Send(short msgType, MessageBase msg)NobleConnect.UNet.NobleClient
SendByChannel(short msgType, MessageBase msg, int channelId)NobleConnect.UNet.NobleClient
SendBytes(byte[] data, int numBytes, int channelId)NobleConnect.UNet.NobleClient
SendUnreliable(short msgType, MessageBase msg)NobleConnect.UNet.NobleClient
SendWriter(NetworkWriter writer, int channelId)NobleConnect.UNet.NobleClient
serverIpNobleConnect.UNet.NobleClient
serverPortNobleConnect.UNet.NobleClient
SetMaxDelay(float seconds)NobleConnect.UNet.NobleClient
SetNetworkConnectionClass< T >()NobleConnect.UNet.NobleClient
Shutdown()NobleConnect.UNet.NobleClient
unetClientNobleConnect.UNet.NobleClient
UnregisterHandler(short msgType)NobleConnect.UNet.NobleClient
Update()NobleConnect.UNet.NobleClient