active | NobleConnect.UNet.NobleClient | static |
Configure(ConnectionConfig config, int maxConnections) | NobleConnect.UNet.NobleClient | |
Configure(HostTopology topology) | NobleConnect.UNet.NobleClient | |
Connect(string hostIP, ushort hostPort, bool isLANOnly=false) | NobleConnect.UNet.NobleClient | |
Connect(IPEndPoint hostEndPoint, bool isLANOnly=false) | NobleConnect.UNet.NobleClient | |
connection | NobleConnect.UNet.NobleClient | |
ConnectWithSimulator(string serverIp, int serverPort, int latency, float packetLoss) | NobleConnect.UNet.NobleClient | |
Dispose(bool disposing) | NobleConnect.UNet.NobleClient | |
Dispose() | NobleConnect.UNet.NobleClient | |
ForceRelayOnly | NobleConnect.UNet.NobleClient | |
GetConnectionStats() | NobleConnect.UNet.NobleClient | |
GetRTT() | NobleConnect.UNet.NobleClient | |
GetStatsIn(out int numMsgs, out int numBytes) | NobleConnect.UNet.NobleClient | |
GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond) | NobleConnect.UNet.NobleClient | |
handlers | NobleConnect.UNet.NobleClient | |
hostTopology | NobleConnect.UNet.NobleClient | |
isConnected | NobleConnect.UNet.NobleClient | |
isConnecting | NobleConnect.UNet.NobleClient | |
latestConnectionType | NobleConnect.UNet.NobleClient | |
networkConnectionClass | NobleConnect.UNet.NobleClient | |
NobleClient(GeographicRegion region=GeographicRegion.AUTO, HostTopology topo=null, Action< string > onFatalError=null, int relayLifetime=60, int relayRefreshTime=30, float allocationResendTimeout=.1f, int maxAllocationResends=8) | NobleConnect.UNet.NobleClient | |
NobleClient(HostTopology topo=null) | NobleConnect.UNet.NobleClient | |
NobleClient(NetworkClient unetClient) | NobleConnect.UNet.NobleClient | |
NobleClient(string relayServerAddress, HostTopology topo=null, Action< string > onFatalError=null, int relayLifetime=60, int relayRefreshTime=30, float allocationResendTimeout=.1f, int maxAllocationResends=8) | NobleConnect.UNet.NobleClient | |
numChannels | NobleConnect.UNet.NobleClient | |
PrepareToConnect() | NobleConnect.UNet.NobleClient | |
ReconnectToNewHost(string serverIp, int serverPort) | NobleConnect.UNet.NobleClient | |
ReconnectToNewHost(EndPoint secureTunnelEndPoint) | NobleConnect.UNet.NobleClient | |
RegisterHandler(short msgType, NetworkMessageDelegate handler) | NobleConnect.UNet.NobleClient | |
RegisterHandlerSafe(short msgType, NetworkMessageDelegate handler) | NobleConnect.UNet.NobleClient | |
ResetConnectionStats() | NobleConnect.UNet.NobleClient | |
Send(short msgType, MessageBase msg) | NobleConnect.UNet.NobleClient | |
SendByChannel(short msgType, MessageBase msg, int channelId) | NobleConnect.UNet.NobleClient | |
SendBytes(byte[] data, int numBytes, int channelId) | NobleConnect.UNet.NobleClient | |
SendUnreliable(short msgType, MessageBase msg) | NobleConnect.UNet.NobleClient | |
SendWriter(NetworkWriter writer, int channelId) | NobleConnect.UNet.NobleClient | |
serverIp | NobleConnect.UNet.NobleClient | |
serverPort | NobleConnect.UNet.NobleClient | |
SetMaxDelay(float seconds) | NobleConnect.UNet.NobleClient | |
SetNetworkConnectionClass< T >() | NobleConnect.UNet.NobleClient | |
Shutdown() | NobleConnect.UNet.NobleClient | |
unetClient | NobleConnect.UNet.NobleClient | |
UnregisterHandler(short msgType) | NobleConnect.UNet.NobleClient | |
Update() | NobleConnect.UNet.NobleClient | |