active | NobleConnect.Mirror.NobleServer | static |
AddPlayerForConnection(NetworkConnection conn, GameObject player, Guid assetId) | NobleConnect.Mirror.NobleServer | static |
AddPlayerForConnection(NetworkConnection conn, GameObject player) | NobleConnect.Mirror.NobleServer | static |
allocationResendTimeout | NobleConnect.Mirror.NobleServer | static |
ClearHandlers() | NobleConnect.Mirror.NobleServer | static |
connections | NobleConnect.Mirror.NobleServer | static |
Destroy(GameObject obj) | NobleConnect.Mirror.NobleServer | static |
DestroyPlayerForConnection(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
DisconnectAll() | NobleConnect.Mirror.NobleServer | static |
Dispose() | NobleConnect.Mirror.NobleServer | static |
dontListen | NobleConnect.Mirror.NobleServer | static |
FindLocalObject(uint netId) | NobleConnect.Mirror.NobleServer | static |
GetTransportPort() | NobleConnect.Mirror.NobleServer | static |
HostEndPoint | NobleConnect.Mirror.NobleServer | static |
InitializeHosting(int listenPort, GeographicRegion region=GeographicRegion.AUTO, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.Mirror.NobleServer | static |
InitializeHosting(int listenPort, string relayServerAddress, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.Mirror.NobleServer | static |
Listen(int port=0, GeographicRegion region=GeographicRegion.AUTO, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.Mirror.NobleServer | static |
localClientActive | NobleConnect.Mirror.NobleServer | static |
localConnection | NobleConnect.Mirror.NobleServer | static |
maxAllocationResends | NobleConnect.Mirror.NobleServer | static |
OnServerConnect(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
OnServerDisconnect(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
relayLifetime | NobleConnect.Mirror.NobleServer | static |
relayRefreshTime | NobleConnect.Mirror.NobleServer | static |
ReplacePlayerForConnection(NetworkConnection conn, GameObject player, Guid assetId, bool keepAuthority=false) | NobleConnect.Mirror.NobleServer | static |
ReplacePlayerForConnection(NetworkConnection conn, GameObject player, bool keepAuthority=false) | NobleConnect.Mirror.NobleServer | static |
requestTimeout | NobleConnect.Mirror.NobleServer | static |
SendToAll< T >(T msg, int channelId=Channels.DefaultReliable, bool sendToReadyOnly=false) | NobleConnect.Mirror.NobleServer | static |
SendToClientOfPlayer< T >(NetworkIdentity player, T msg) | NobleConnect.Mirror.NobleServer | static |
SendToReady< T >(NetworkIdentity identity, T msg, bool includeSelf=true, int channelId=Channels.DefaultReliable) | NobleConnect.Mirror.NobleServer | static |
SendToReady< T >(NetworkIdentity identity, T msg, int channelId=Channels.DefaultReliable) | NobleConnect.Mirror.NobleServer | static |
SetAllClientsNotReady() | NobleConnect.Mirror.NobleServer | static |
SetClientNotReady(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
SetClientReady(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
SetListenPort(ushort port) | NobleConnect.Mirror.NobleServer | static |
SetTransportPort(ushort port) | NobleConnect.Mirror.NobleServer | static |
Shutdown() | NobleConnect.Mirror.NobleServer | static |
Spawn(GameObject obj) | NobleConnect.Mirror.NobleServer | static |
Spawn(GameObject obj, GameObject player) | NobleConnect.Mirror.NobleServer | static |
Spawn(GameObject obj, NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
Spawn(GameObject obj, Guid assetId, NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
Spawn(GameObject obj, Guid assetId) | NobleConnect.Mirror.NobleServer | static |
SpawnObjects() | NobleConnect.Mirror.NobleServer | static |
UnregisterHandler< T >() | NobleConnect.Mirror.NobleServer | static |
UnSpawn(GameObject obj) | NobleConnect.Mirror.NobleServer | static |
Update() | NobleConnect.Mirror.NobleServer | static |