| active | NobleConnect.Mirror.NobleServer | static |
| AddPlayerForConnection(NetworkConnection conn, GameObject player, Guid assetId) | NobleConnect.Mirror.NobleServer | static |
| AddPlayerForConnection(NetworkConnection conn, GameObject player) | NobleConnect.Mirror.NobleServer | static |
| allocationResendTimeout | NobleConnect.Mirror.NobleServer | static |
| ClearHandlers() | NobleConnect.Mirror.NobleServer | static |
| connections | NobleConnect.Mirror.NobleServer | static |
| Destroy(GameObject obj) | NobleConnect.Mirror.NobleServer | static |
| DestroyPlayerForConnection(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
| DisconnectAll() | NobleConnect.Mirror.NobleServer | static |
| Dispose() | NobleConnect.Mirror.NobleServer | static |
| dontListen | NobleConnect.Mirror.NobleServer | static |
| FindLocalObject(uint netId) | NobleConnect.Mirror.NobleServer | static |
| GetTransportPort() | NobleConnect.Mirror.NobleServer | static |
| HostEndPoint | NobleConnect.Mirror.NobleServer | static |
| InitializeHosting(int listenPort, GeographicRegion region=GeographicRegion.AUTO, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.Mirror.NobleServer | static |
| InitializeHosting(int listenPort, string relayServerAddress, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.Mirror.NobleServer | static |
| Listen(int port=0, GeographicRegion region=GeographicRegion.AUTO, Action< string, ushort > onPrepared=null, Action< string > onFatalError=null, bool forceRelayOnly=false) | NobleConnect.Mirror.NobleServer | static |
| localClientActive | NobleConnect.Mirror.NobleServer | static |
| localConnection | NobleConnect.Mirror.NobleServer | static |
| maxAllocationResends | NobleConnect.Mirror.NobleServer | static |
| OnServerConnect(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
| OnServerDisconnect(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
| relayLifetime | NobleConnect.Mirror.NobleServer | static |
| relayRefreshTime | NobleConnect.Mirror.NobleServer | static |
| ReplacePlayerForConnection(NetworkConnection conn, GameObject player, Guid assetId, bool keepAuthority=false) | NobleConnect.Mirror.NobleServer | static |
| ReplacePlayerForConnection(NetworkConnection conn, GameObject player, bool keepAuthority=false) | NobleConnect.Mirror.NobleServer | static |
| requestTimeout | NobleConnect.Mirror.NobleServer | static |
| SendToAll< T >(T msg, int channelId=Channels.DefaultReliable, bool sendToReadyOnly=false) | NobleConnect.Mirror.NobleServer | static |
| SendToClientOfPlayer< T >(NetworkIdentity player, T msg) | NobleConnect.Mirror.NobleServer | static |
| SendToReady< T >(NetworkIdentity identity, T msg, bool includeSelf=true, int channelId=Channels.DefaultReliable) | NobleConnect.Mirror.NobleServer | static |
| SendToReady< T >(NetworkIdentity identity, T msg, int channelId=Channels.DefaultReliable) | NobleConnect.Mirror.NobleServer | static |
| SetAllClientsNotReady() | NobleConnect.Mirror.NobleServer | static |
| SetClientNotReady(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
| SetClientReady(NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
| SetListenPort(ushort port) | NobleConnect.Mirror.NobleServer | static |
| SetTransportPort(ushort port) | NobleConnect.Mirror.NobleServer | static |
| Shutdown() | NobleConnect.Mirror.NobleServer | static |
| Spawn(GameObject obj) | NobleConnect.Mirror.NobleServer | static |
| Spawn(GameObject obj, GameObject player) | NobleConnect.Mirror.NobleServer | static |
| Spawn(GameObject obj, NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
| Spawn(GameObject obj, Guid assetId, NetworkConnection conn) | NobleConnect.Mirror.NobleServer | static |
| Spawn(GameObject obj, Guid assetId) | NobleConnect.Mirror.NobleServer | static |
| SpawnObjects() | NobleConnect.Mirror.NobleServer | static |
| UnregisterHandler< T >() | NobleConnect.Mirror.NobleServer | static |
| UnSpawn(GameObject obj) | NobleConnect.Mirror.NobleServer | static |
| Update() | NobleConnect.Mirror.NobleServer | static |