Noble Connect
Add relays and punchthrough to Mirror or UNet
NobleConnect.Mirror.NobleRoomManager Member List

This is the complete list of members for NobleConnect.Mirror.NobleRoomManager, including all inherited members.

allPlayersReadyNobleConnect.Mirror.NobleRoomManager
Awake()NobleConnect.Mirror.NobleNetworkManager
CheckReadyToBegin()NobleConnect.Mirror.NobleRoomManager
clientNobleConnect.Mirror.NobleNetworkManager
forceRelayConnectionNobleConnect.Mirror.NobleNetworkManager
GameplaySceneNobleConnect.Mirror.NobleRoomManager
GetALANAddress()NobleConnect.Mirror.NobleNetworkManager
HostEndPointNobleConnect.Mirror.NobleNetworkManager
InitClient()NobleConnect.Mirror.NobleNetworkManager
isDisconnectingNobleConnect.Mirror.NobleNetworkManager
isLANOnlyNobleConnect.Mirror.NobleNetworkManagerprotected
logLevelNobleConnect.Mirror.NobleNetworkManager
maxRelayRefreshAttemptsNobleConnect.Mirror.NobleNetworkManager
networkPortNobleConnect.Mirror.NobleNetworkManager
OnClientConnect(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManager
onClientConnectInternalNobleConnect.Mirror.NobleNetworkManager
OnClientDisconnect(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManager
onClientDisconnectInternalNobleConnect.Mirror.NobleNetworkManager
OnClientSceneChanged(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManager
OnDestroy()NobleConnect.Mirror.NobleNetworkManager
OnFatalError(string error)NobleConnect.Mirror.NobleNetworkManagervirtual
OnGUI()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomClientAddPlayerFailed()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomClientConnect(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomClientDisconnect(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomClientEnter()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomClientExit()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomClientSceneChanged(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerAddPlayer(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerConnect(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerCreateGamePlayer(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerCreateGamePlayer(NetworkConnection conn, GameObject roomPlayer)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerCreateRoomPlayer(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerDisconnect(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerPlayersReady()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerSceneChanged(string sceneName)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerSceneLoadedForPlayer(GameObject roomPlayer, GameObject gamePlayer)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomServerSceneLoadedForPlayer(NetworkConnection conn, GameObject roomPlayer, GameObject gamePlayer)NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomStartClient()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomStartHost()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomStartServer()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomStopClient()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomStopHost()NobleConnect.Mirror.NobleRoomManagervirtual
OnRoomStopServer()NobleConnect.Mirror.NobleRoomManagervirtual
OnServerAddPlayer(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManager
OnServerConnect(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManager
onServerConnectInternalNobleConnect.Mirror.NobleNetworkManager
OnServerDisconnect(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManager
onServerDisconnectInternalNobleConnect.Mirror.NobleNetworkManager
OnServerPrepared(string hostAddress, ushort hostPort)NobleConnect.Mirror.NobleNetworkManagervirtual
OnServerReady(NetworkConnection conn)NobleConnect.Mirror.NobleRoomManager
OnServerSceneChanged(string sceneName)NobleConnect.Mirror.NobleRoomManager
OnStartClient()NobleConnect.Mirror.NobleRoomManager
OnStartHost()NobleConnect.Mirror.NobleRoomManager
OnStartServer()NobleConnect.Mirror.NobleRoomManager
OnStartServerLANOnly()NobleConnect.Mirror.NobleNetworkManager
OnStopClient()NobleConnect.Mirror.NobleRoomManager
OnStopHost()NobleConnect.Mirror.NobleRoomManager
OnStopServer()NobleConnect.Mirror.NobleRoomManager
OnValidate()NobleConnect.Mirror.NobleRoomManager
pendingPlayersNobleConnect.Mirror.NobleRoomManager
RecalculateRoomPlayerIndices()NobleConnect.Mirror.NobleRoomManager
regionNobleConnect.Mirror.NobleNetworkManager
RegisterClientHandlers()NobleConnect.Mirror.NobleNetworkManager
relayLifetimeNobleConnect.Mirror.NobleNetworkManager
relayRefreshTimeNobleConnect.Mirror.NobleNetworkManager
relayRefreshTimeoutNobleConnect.Mirror.NobleNetworkManager
requestTimeoutNobleConnect.Mirror.NobleNetworkManager
roomPlayerPrefabNobleConnect.Mirror.NobleRoomManagerprotected
RoomSceneNobleConnect.Mirror.NobleRoomManager
roomSlotsNobleConnect.Mirror.NobleRoomManager
ServerChangeScene(string newSceneName)NobleConnect.Mirror.NobleRoomManager
Start()NobleConnect.Mirror.NobleNetworkManager
StartClient()NobleConnect.Mirror.NobleNetworkManager
StartClient(IPEndPoint hostEndPoint)NobleConnect.Mirror.NobleNetworkManager
StartClientLANOnly()NobleConnect.Mirror.NobleNetworkManager
StartClientLANOnly(IPEndPoint hostEndPoint)NobleConnect.Mirror.NobleNetworkManager
StartHost()NobleConnect.Mirror.NobleNetworkManagervirtual
StartHostLANOnly()NobleConnect.Mirror.NobleNetworkManager
StartServer()NobleConnect.Mirror.NobleNetworkManager
StartServerLANonly()NobleConnect.Mirror.NobleNetworkManager
StopClient()NobleConnect.Mirror.NobleNetworkManager
Update()NobleConnect.Mirror.NobleNetworkManagervirtual